![]() ![]() I think I remember someone telling me in some countries Apple's terms of service may not be enforceable on this, but I don't know if that's true or not. So yeah.the answer is this.technically you can run macOS on non-Apple hardware but you are violating Apple's terms of service. If Apple chooses to enforce its rules, they may kick you out of the dev program and you will have wasted your time. Maybe they will notice that you are not on Mac and turn a blind eye, but then again, maybe they won't. Maybe you'll get away with it by running macOS on a virtual machine, maybe you won't. If you plan on developing for the platform officially (submitting apps to the App Stores) I recommend you invest in a Mac. If you do, you basically are going rogue. ![]() You can't officially run macOS (and by extension Xcode) on non-Apple hardware. I don't know what else could be different between our setups.It is unless you are running it in a virtual machine on a Mac (which is not a solution for the poster). They mentioned a phone but I'm using an iPad. So for me it can build, deploy and start from the mac but there is no debugging period. I did but it didn't start debugging - the popup message didn't go away until it "disconnected" like it did earlier connected to the mac ("The app has been terminated."). I ran debug, it built and deployed the app. I had to restart VS for it to see a locally connected iPad. This is all a remote debug from a device connected to a mac. After a minute or so it gives an error ("Debugger was unable to terminate one or more processes") but the app is still running. If I try to stop debugging before it automatically disconnects, VS hangs. ![]() it looks like the debugger is connected but it doesn't break on anything, and after a couple minutes the debugger disconnects with the app still running ("The app has been terminated.). ![]() I did a debug and deploy of my project (on an iPad, iOS 16.4.1 (a)) and it will build, deploy and start the app, even over an existing app. I just updated to VS 2022 17.6 on Windows and Xcode 14.3. We will keep this issue updated as we go to have the final builds declared. If you use Xcode 14.3 with the current tooling you will get an mlaunch error:Įrror HE0004: Could not load the framework 'ContentDeliveryServices' (path: /Applications/Xcode.app/Contents/SharedFrameworks/amework/ContentDeliveryServices):ĭlopen(/Applications/Xcode.app/Contents/SharedFrameworks/amework/ContentDeliveryServices, 0x0001): Library not loaded: from: /Applications/Xcode.app/Contents/SharedFrameworks/amework/Versions/A/Frameworks/amework/Versions/A/ITunesConnectFoundation If you updated to Xcode 14.3 and want to go back to Xcode 14.2 you can download Xcode 14.2 from the downloads page in the Apple Developer Portal and continue to use it. Xamarin-mac-9.1.0.6.xamarin-mac-9.3.0.6Īpple released Xcode 14.3 on March 30th, 2023, we have what we believe are the final builds for you to test on Xamarin.įor MAUI we are still producing builds compatible with Xcode 14.3 so we recommend using Xcode 14.2 for now. Support for Xcode 14.3 has now shipped as part of Visual Studio 2022 version 17.6 release, Visual Studio for Mac 2022 version 17.5.5 or using the links below. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |